The UTC Library now has over 12,000 eBook titles available online from Palgrave Macmillan. Spanning 2005-2015, these publications provide up-to-date research for a variety of academic subjects, particularly in the humanities and social sciences. Our Palgrave eBook collection may have just the book you’re looking for!
Subject areas covered include:
- Business and Management
- Economics and Finance
- International Relations and Development
- Language and Linguistics
- Media and Culture
- Political Science
- Religion and Philosophy
- Theatre and Perforamnce
Creative types may find “From Fairy Tale to Film Screenplay” an interesting examination of the structure of classical fairy tales.
Business researchers may look at “Public Private Partnerships for Infrastructure and Business Development” for the most recent information regarding public policy design and implementation.
This collection also includes research on video games with titles like ‘Video Games and Storytelling” and “Video Game Narrative and Criticism: Playing the Story”.
All of the Palgrave eBooks are available through Springer Link, which allows users to download eBooks and chapters as well as search for other titles by topic.
From Fairy Tale to Film Screenplay by Terence Patrick Murphy
This book offers a detailed exploration of the plot genotype, the functional structure behind the plots of classical fairy tales. By understanding how plot genotypes are used, the reader or creative writer will obtain a much better understanding of many other types of fiction, including short stories, dramatic texts and Hollywood screenplays.
Public Private Partnerships for Infrastructure and Business Development by Stefano Caselli, Guido Corbetta, and Veronica Vecchi
Public-Private Partnerships for Infrastructure and Business Funding is ideal for scholars and practitioners who work in the field of public policy design and implementation, finance and banking, and economic development.
Video Games and Storytelling by Souvik Mukherjee
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Video Game Narrative and Criticism: Playing the Story by Tamer Thabet
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay – a psychological experience and a meaning-making process in the fictional world of video games.
Radicals and Reactionaries in Twentieth-Century International Thought by Ian Hall
The history of international thought is a flourishing field, but it has tended to focus on Anglo-American realist and liberal thinkers. This book moves beyond the Anglosphere and beyond realism and liberalism. It analyses the work of thinkers from continental Europe and Asia with radical and reactionary agendas quite different from the mainstream.
Postfeminism and the Fatale Figure in Neo-Noir Cinema by Samantha Lindop
This book is a thought-provoking study that expands on film scholarship on noir and feminist scholarship on postfeminism, subjectivity, and representation to provide an inclusive, sophisticated, and up-to-date analysis of the femme fatale , fille fatale , and homme fatal from the classic era through to recent postmillennial neo-noir .